![]() ![]() It’s stuff your Mage can research in-character and only important for the sake of knowing a major event. I will gloss over the majority of the story that led to the Well’s destruction. This allowed the wound to settle, giving it balance and allowing it’s power to seep into the world. The Titans, in a bid to close the wound, created the Well of Eternity via wards. In doing so, the Titan ripped open a wound on Azeroth and it’s arcane life essence began to flow forth. Realising what a threat these Old Gods posed, a Titan reached down to the surface and tore an Old God from the world. Their one purpose is to corrupt the sleeping world-soul. These cancerous lifeforms currently embedding themselves into Azeroth were Old Gods. ![]() When the Titans arrived at Azeroth, they noticed malefic creatures attached to it. It’s also a Titan in a world-shaped egg but for now we’ll continue to focus on the Arcane and how the two are tied. This is home to many different races and many different magics. They were born as world-souls, their goal to help other world-souls reach a state of maturity where they could travel the cosmos. The very embodiment of Order, they could reshape worlds and quell raging spirits all across the universe. These creatures roamed the universe, composed of primordial matter and arcane power. With the creation of the universe came the eventual birth of a race, the Titans. These two were born from the forces of Light and Shadow clashing, the chaotic mashing of the two forces forming the universe as we know it. Fel, the antithesis of Arcane and it’s opposite, derives from Disorder. That is to say, the power of the Arcane comes from wielding it with precision and disciplined concentration. Those rules are governed by six cosmic forces Light, Shadow, Life, Death, Order and Disorder.Īrcane derives from the forces of Order. It adheres to the same rules everywhere else does. ![]() Azeroth, the world your Mage will most probably inhabit, is just another speck of dirt in a vast universe. To understand where the Arcane comes from, you first need to know how the universe works. But I’d advise rereading it to make sure that you’re up to snuff with recent changes made to the lore. If you believe yourself to have a good grasp, you can skip it. Saying that, the first section is less about roleplay and more about the lore of the Arcane. There are a fair few people who are interested in roleplaying with the Arcane but don’t really understand it, so this is more aimed at them. I’m creating this guide to help people determine what the Arcane is, what it can do, and if it’d be fun to roleplay. The lore has since changed and rather than bump a dead thread, I figured I’d make a new one. It covered the Arcane well enough but it was in dire need of of a touch up. I previously made a guide on Arcane magic. Powerful magi can even generate enhancements and portals, assisting allies by sharpening their minds and transporting them instantly across the world. Should enemies manage to survive this assault, the mage can shrink them into harmless sheep in the blink of an eye. ![]() Masters of ice can command blizzards that tear into flesh and limit movement. To keep enemies at bay, magi can summon bursts of fire to incinerate distant targets and cause entire areas to erupt, setting groups of foes ablaze. To avoid interference with their spellcasting, magi usually wear only cloth armor, but arcane shields and enchantments give them additional protection rivalling even the greatest plate or dragonscale. The arcane magic available to magi is both great and dangerous, and is thus revealed only to the most devoted practitioners. Students gifted with a keen intellect and an unwavering discipline may decide to walk the path of the Mage. ![]()
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